Building a 3D engine like Blender is a massive undertaking, as Blender itself is a comprehensive open-source 3D computer graphics software with diverse capabilities. It's used for modeling, sculpting, texturing, animating, rendering, compositing, and more.
Here's a breakdown of the essential tools and components you'd need to consider if you were to build a similar 3D engine:
I. Core Engine Components
At its heart, a 3D engine is a software framework with integrated high-level systems. Key components include:
* Rendering Engine (Renderer): This is crucial for drawing 2D or 3D graphics. Blender, for instance, includes render engines like EEVEE (a real-time physically based renderer), Cycles (a path tracing render engine supporting CPU and GPU rendering), and Workbench (for fast rendering during modeling and animation preview).
* 3D Math Library: You'll need a robust math toolkit for handling 2D, 3D, and 4D vectors, quaternions, matrices, collision detection, and interpolation.
* Scene Graph: This object-oriented representation of the 3D world simplifies design and allows for efficient rendering of complex environments.
* Asset Pipeline: For managing 3D models, textures, and animations.
* Physics Engine: To simulate realistic interactions and collisions between objects.
* Animation System: For bringing characters and objects to life through rigging, skinning, and various animation techniques.
* Input Processing: To handle keyboard, mouse, and controller inputs.
* Audio System: For background music and sound effects.
* Memory Management and Streaming: For efficiently loading and unloading resources.
* Scripting System: To allow for rapid iteration and prototyping, often without recompiling the application. Blender's open-source nature is based on its Python scripting and functionality.
* User Interface (UI) System: For creating the interactive elements of your engine.
* File Management: For loading resources, streaming assets, and saving configurations.
* Level of Detail (LOD): Decreasing the complexity of a 3D object as it moves further away from the viewer to optimize performance.
II. Development Tools & Libraries
Programming Languages:
Graphics APIs (Low-Level): These provide abstract ways for programmers to access graphics hardware.
High-Level 3D APIs and Frameworks: These offer additional functionality on top of low-level rendering APIs, simplifying 3D scene creation.
Integrated Development Environments (IDEs): For coding and scripting.
Version Control Systems: Essential for managing changes and collaborating on a large project.
III. Asset Creation and Management Tools
While you're building the engine, you'll likely use existing tools to create content for it:
* 3D Modeling Software: Even if your engine eventually has its own modeling capabilities, you'd use tools like Blender (for modeling, sculpting, texturing, animating), Maya, or 3ds Max for creating initial 3D assets.
* Texturing Tools: Substance Painter for direct texture painting on 3D models, or Photoshop for creating and editing textures.
* Digital Sculpting Software: ZBrush or Sculptris for high-detail models.
* Sound Design Tools: Audacity for audio editing.
* Project Management Tools: Jira for organizing and tracking your project.
Building a 3D engine like Blender "from scratch" often involves starting with a blank text file and gradually building features, integrating third-party libraries as needed. It requires a deep understanding of graphical programming, rendering pipelines, hardware behaviors, and graphical APIs.